This is a video of myself presenting the ideas and aspects that I aspire to have within my game. I have described and created my own images of what I want to happen within my game and how I would like my game to look like in a players perspective.
Self-Evaluation
I think that this was fairly successful as I gathered a range of ideas together and presented my game story to an audience which in this case was my games design class. I believe that I presented my idea confidently and thoroughly as I showed everything I planned out and want in the final version of my game.
Stakeholders
Kickstarter
To gather funding for my game idea, I plan to run a kickstarter to present my idea to the people of the internet and if they like the idea and want to see a game of it, they can donate an amount of money which will go towards a goal which determines whether the project will be successfully run or not. If the goal is not hit, I will have to either abandon the game or improve my idea and try again another day.
I could add some extra perks to persuade people to support and donate my project by creating exclusive and limited edition merchandise such as clothing, plushies, in-game cosmetics and special box-art edition of the game itself. I think that these are great since the products that are offered are exclusive to only people that help donate during the event and it's a really good technique as it feels as if both the parties are gaining something from donating and it helps towards actually making the project become funded successfully meaning that professional workers can be hired and paid properly.
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